![]() Both the PS5 and the Xbox Series S/X use the HDMI VRR spec, while PCs can use either HDMI for VRR or DisplayPort for other adaptive technologies (such as G-Sync or FreeSync) to achieve the same thing.Īll PS5 games will ideally offer VRR support through an update at some point, but even if they don’t there’s an option to force them to do so. VRR needs to be supported by a home entertainment system or a PC on a hardware level, meaning that it has to be handled by a graphics subsystem or a graphics card, while the television connected to either should also support that function (as well as sport an HDMI 2.1 port). When those two are not “in sync” motion can be unpleasantly stuttering, also affecting control precision - so when a game’s frame rate greatly fluctuates, unless VRR steps in, player interaction leaves a lot to be desired. The variable refresh rate function synchronizes the number of frames per second a video game produces with the refresh rate of the screen it is displayed on. Curiously enough, the system update itself is already out (it was the one out on April 14th), but Sony probably chose to announce it for this week in order to give developers a bit more time to support the feature in their games. It’s been a bumpy ride to be sure - what with Sony’s troubles regarding HDMI 2.1 in general - but PlayStation5 owners finally get to enjoy an invaluable function with their games: variable refresh rate (VRR) has been offered by the Xbox Series S/X since their launch but it’s now being added to the PS5’s arsenal through a system update. ![]() It took some time, but it works beautifully. ![]() ![]() The PS5’s only serious omission in terms of functionality, VRR support, is finally addressed by Sony. ![]()
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